We are preparing final files to print Robinson Crusoe. We are ordering wooden cubes, we are ordering cards, we are preparing tens of tokens. We are doing all that stuff that I really really hate. One mistake and man, you are in serious trouble. Robinson is a huge epic game. Reminds me Stronghold. Reminds me August 2009…
In August 2009, when we were finishing work on Stronghold every single day I was wondering what mistake we will do. I wasn’t wondering if we make mistake. I was wondering what mistake it will be. Oh, yes, I was sure that we will botch something. Nearly 150 tokens, nearly 100 cards, 60 pages long rulebook in 3 languages, more than 300 wooden pieces. It was a big production with ‘FFG’ impetus. It was like ride on rollercoaster. It was fast, exciting and it had to end badly. In August 2009 I had no doubts about that.
We were not FFG. In Portal there was 3 guys. 3 guys making biggest game in their lives. 3 guys scared as a hell. 3 guys that wanted to make good worldwide impression. 3 guys that tried to do ‘FFG production’.
We had no marketing department and yet we were on #1 place on The Hotness list on BGG for many weeks before Essen. We had no budget for advertisement and yet we had movie trailer presenting Stronghold. We had no copywriters and yet with our GDJ series we were one of the most discussed games before Essen fair.
Production of Stronghold exceed our possibilities. Not twice. It exceed it ten times. We were doing our best. And yet every day we were motivating each other to try harder. It was our life time moment. Our biggest game.
You, gamers, saw cover and board of Stronghold, you read GDJ stuff, you watched movie trailer, you were participating with this whole hype and buzz, and then, after Essen you were nominating us for International Gamer Award or Golden Geek but did you know that this whole fuss was done just by 3 friends?
Production department in Portal? Whole department – Michał Oracz.
Testing team? Oh, sure! Big big team! Rafał Szyma and Ignacy Trzewiczek (and bunch of our close friends).
Marketing department? His Majesty Storyteller Ignacy Trzewiczek
Artwork director? Michał Oracz, again.
Game development team? One Man Team – Ignacy Trzewiczek, again.
Movie trailer? Michał Oracz.
Essen stand design? Michał Oracz.
Yes, it was crazy. But we did it. There was no mistake in Stronghold. We did one of the most famous and respected games of 2009. It was awesome.
Today Portal is twice as big. We have 3 guys responsible for Neuroshima RPG and Neuroshima Tactics miniature game and 3 of us responsible for boardgames. We grown, but still – in a fact – we are bunch of few friends doing their best to bring you best games possible. This year we will bring Robinson Crusoe. This year again we have to exceed our possibilities. This year again we will do everything we can to stand next to FFG and other great publishers.
Have dreams. Have courage to follow these dreams. Do your games. You don’t need to have big budget. You don’t need to have 20 people crew. You don’t need anything except passion and will to fight. Fight for your success. It is at your fingertips.