Remember the movie you saw last year? The one you didn’t like? Let’s face it. You will never have a chance to meet its director and tell him that he let you down.

And the book? Remember the book you read a few months ago? You’ll probably never meet the author of this book. You will never be able to discuss with him or her what you liked and what you didn’t like about it.

BTW: the game you played last week and you didn’t like? Go to GenCon or Essen and tell its designer what you think.


Of course not every designer attends GenCons. Not every designer is easily approachable. Not every designer is so open as to discuss and hang out with the fans. But many of us are. Many of us meet you—players—at conventions, hang out with you in pubs and talk vividly on social media platforms.

We love interaction, we love you and your feedback.

And we don’t want to fail you.


I always say that I am responsible not only for every game I’ve designed, but I also take full responsibility for every game Portal has ever published. I put my name—the Portal logo—on it and this means I fully recommend this design.

For years I’ve been building trust, I’ve published one title after another and I’ve never ever let myself disappoint you. I want you to know that if a game was published by Portal Games, that means I personally accepted it and I personally recommend it.

It takes years to build trust. It takes dozens of designs published year after year to build this repeating recognizable pattern of well-playtested, engaging, challenging games.

These days more and more often I read comments like ‘It’s a game from Portal Games so it tells a great story” or ‘It’s a game from Portal Games so I know it won’t disappoint me.”

It took years to build reputation and trust.

And you know what? It would take a second to lose it. But don’t worry. I put my name on these boxes. And trust me, I wouldn’t put it on anything less than the best…


Edited by Piotr, thank you!

I am hater!

HATERSI am hater. Not this jerk who attacks other people in the Internet. Not that anonymous troll who destroys lives of sensible people. Not that fucking idiot who gives thumbs down on every video with cute baby cat he can find. I am not that moron.

I am different breed.

I hate Monopoly.I hate it with my whole heart.

Every minute of my life is dedicated to promote modern games. I design them. I write about them. I spend almost every single weekend in different places promoting games. Just this weekend I spent 2 days in mall in my city where I ran event dedicated to board games. We were trying to show board games to average people who never heard about modern board games. It was hard but rewarding. People discovering Mysterium. People discovering that board games can be fun!

Yeah, that stuff.

Every minute I spend promoting board games though is confronted by every single copy of Monopoly sold. This old game that teaches you that board games take 4 hours. This old game that teaches you that either you screw opponent with unfair deal or he will screw you. This old game that is basically one huge game play issue.

This one. Sold every day in every city on this planet. Every copy sold will convince people that board games are long boring activity with no actual strategy, emotions or fun involved.

I love board games. I love them with great passion. And that love fuels my hate for Monopoly. I hate it with my whole heart, because I love board games with my whole heart. And since you guys know how much I love board games, you can imagine how devoted hater I must be…

The hater.


Yeah, all of this is because I read that Andrew Niccol writes screenplay for Monopoly movie. The guy behind Truman Show, one of the best movies ever is taking this stupid board game and makes a movie about it. Monopoly will get some hype again. Will sell some copies again. Will sabotage my work again.

#Ihate #monopoly #monopolymovie #WhyAndrewWhy